Sidorovich T.S., Probachai P.A. Training in Realia Translation Analysis in Video Games (Using the Example of Translation of the Game Fallout: New Vegas)
Tatiana S. Sidorovich, Associate Professor, Candidate of Philological Sciences, Translation Studies and Linguistics Department, Volgograd State University, Prospekt Universitetsky, 100, 400062 Volgograd, Russia, This email address is being protected from spambots. You need JavaScript enabled to view it., https://orcid.org/0000-0002-1905-4258
Pavel P. Probachai, Graduate Student, group LAm-221, Translation Studies and Linguistics Department, Volgograd State University, Prospekt Universitetsky, 100, 400062 Volgograd, Russia, This email address is being protected from spambots. You need JavaScript enabled to view it., https://orcid.org/0009-0005-3296-7827
Abstract: Video games have become a part of our lives. They are tightly "wedged" into popular culture and, for the most part, are a special kind of art. They are of great importance to people, along with cinema, books and other leisure activities. The methodology of teaching translation and localization of video games has not yet been sufficiently studied, hence there is a need to develop theoretical and practical knowledge in this field. This paper examines various aspects of translating realities in video games using the example of translating the first-person role-playing game Fallout: New Vegas released in 2011 and officially localized by the 1C company. The classification of non-equivalent vocabulary and realities, compiled by well-known linguists is presented. The results of the study of the realities of video games are presented. Translation transformations applied in the translation process, as well as the most common transformations are identified.
Keywords: localization, video game translation, adequate translation, translation techniques, teaching translation.
Цитирование. Sidorovich T.S., Probachai P.A. Training in Realia Translation Analysis in Video Games (Using the Example of Translation of the Game Fallout: New Vegas) // Artium Magister. - 2024. - Vol. 24. - No 2. - p. 34-39.
The article Training in Realia Translation Analysis in Video Games (Using the Example of Translation of the Game Fallout: New Vegas) by Sidorovich T.S., Probachai P.A. is licensed under a Creative Commons Attribution 4.0 International License.