Zhura V.V., Yagupov P.P. Rational and Irrational Beleifs in Academic Motivation of Medical Students

Victoria Valentinovna Zhura, Doctor of Science (Linguistics), associate professor, head of the department of foreign and Latin languages, Volgograd State Medical University, Fallen Fighters square, 1, 400131, Volgograd, Russian Federation, This email address is being protected from spambots. You need JavaScript enabled to view it., https://orcid.org/0000-0002-8128-701X

Pavel Pavlovich Yagupov 4th year student of the General Medicine faculty, Volgograd State Medical University, Fallen Fighters square, 1, 400131, Volgograd, Russian Federation, This email address is being protected from spambots. You need JavaScript enabled to view it., https://orcid.org/0000-0001-5583-3067

 


 Abstract: The article explored the role of rational and irrational beliefs in academic motivation of medical students. The critical review of publications addressing this problem revealed psychocognitive and verbal patterns of behaviour typical of rationality/irrationality. Furthermore, the current scales for assessing irrational beliefs were analyzed. The authors suggested their own model adjusted to the academic context of a medical university. A detailed analysis of different types and subtypes of motivation found in the learning process of higher school students was performed. The following types were recognized: amotivation, intrinsic and extrinsic motivation. Their significant differences were also revealed. At the next stage we developed and conducted a web-based survey among  130 students of Volgograd State Medical University to evaluate the share of rational and irrational beliefs in their interim assessment motivation, namely, their views of the role of revision for exams in achieving the learning results, the importance of the achieved results, their impact on their social adaptability and the academic ambience comfort. The quantitative analysis of the obtained findings has demonstrated the presence of both rational and irrational beliefs in the students’ academic motivation. However, rational beliefs prevailed pertaining to some aspects which implied higher academic motivation to acquire professional competence. On the contrary, the presence of irrational beliefs indicated low or inadequate motivation, which may ultimately result in insufficient qualifications and burnout of future medical specialists. These data have highlighted the need for timely diagnosis and correction of irrational beliefs common to medical students in the process of learning.

Keywords: rational and irrational beliefs, academic motivation, medical university, rating scales, diagnosis and correction of irrational beliefs, psychocognitive and verbal behavioral characteristics.

ЦитированиеZhura V.V., Yagupov P.P. Rational and Irrational Beleifs in Academic Motivation of Medical Students // Artium Magister. - 2024. - Vol. 24. - No 3. - p. 27-32.


 Лицензия Creative Commons

The article  Rational and Irrational Beleifs in Academic Motivation of Medical Students by Zhura V.V., Yagupov P.P. is licensed under a Creative Commons Attribution 4.0 International License.

 






 

Sayfutdinova D.N., Sabirzyanova A.A. Master Class for Interaction Between Music Director and Families Through Author’s Interactive Games

Dilara N. Sayfutdinova, music director, highest qualification category, MBDOU "Kindergarten No. 112 of combined type with the Tatar language of education and training" of the Sovetsky district of Kazan, Republic of Tatarstan, st.Minskaya, 43, Kazan, Republic Tatarstan, Russian Federation, 420140, This email address is being protected from spambots. You need JavaScript enabled to view it., https://orcid.org/0009-0002-2125-6294

Alisa A. Sabirzyanova, senior educator, first qualification category, MBDOU "Kindergarten No. 112 of combined type with the Tatar language of education and training" of the Sovetsky district of Kazan, Republic of Tatarstan, st.Minskaya, 43, Kazan, Republic Tatarstan, Russian Federation, 420140, This email address is being protected from spambots. You need JavaScript enabled to view it. , https://orcid.org/0009-0006-4446-7050


 Abstract: The content focuses on the integration of contemporary interactive educational technologies in the academic setting, methods of arranging educational tasks to familiarize young children with the customs and heritage of the communities residing in the Volga region. The workshop integrates elements of interactive pedagogical play and dramatic performances. The game was developed in the interactive editor "Owl" (Interactive Systems LLC, Yekaterinburg, www.systemekb.ru).The game is part of a series of author's interactive musical and didactic games for older preschool children "Musical game from Auntie Owl".The interactive editor "Owl" is a design program that allows teachers to create interactive applications in any form and on any topic.

Keywords: interactive games, interactive schemes, games of the Volga region peoples, ethnocultural regional component, interactive editor "Owl".

ЦитированиеSayfutdinova D.N., Sabirzyanova A.A. Master Class for Interaction Between Music Director and Families Through Author’s Interactive Games // Artium Magister. - 2024. - Vol. 24. - No 3. - p. 22-26.


 Лицензия Creative Commons

The article  Master Class for Interaction Between Music Director and Families Through Author’s Interactive Games by Sayfutdinova D.N., Sabirzyanova A.A.  is licensed under a Creative Commons Attribution 4.0 International License.

 






 

Sidorovich T.S., Korolenko D.D. Methodology of Semantic Errors and Inaccuracies Analysis in Linguistic Localization of Text Content of Videogames

Tatiana S. Sidorovich, Candidate of Sciences (Philology), Associate Professor, Department of Theory and Practice of Translation and Linguistics, Volgograd State University, Prospekt Universitetsky, 100, 400062 Volgograd, Russian Federation, This email address is being protected from spambots. You need JavaScript enabled to view it., https://orcid.org/0000-0002-1905-4258

Dmitry D. Korolenko, Graduate Student, Group LAm-231, Department of Theory and Practice of Translation and Linguistics, Volgograd State University, Prospekt Universitetsky, 100, 400062 Volgograd, Russian Federation, This email address is being protected from spambots. You need JavaScript enabled to view it., https://orcid.org/0009-0008-4594-1329 


 Abstract: Nowadays, linguistic localization plays one of the most important roles in the field of video game translation. One of the most difficult issues is determining the boundaries of localization in view of the crossdisciplinarity of this sphere. The complexity of localization lies in the fact that this process is subject to multifaceted division into parts, which in turn includes a huge number of spheres and styles. A lot of scientists and specialists argue that this field is a separate discipline with its own technologies, tools, skills, structure and methods. However, upon detailed analysis and delving into this concept, it becomes obvious that localization is a process in which the translator uses absolutely all his skills and abilities, because localization includes a huge number of substyles and intercultural versatility. It is extremely important and necessary for a localizer to understand many areas and concepts, namely: cultural code, ethnic groups, interface, dates, etc. The linguistic localization process also includes adapting currency symbols, date formats, addresses, numbers, choosing palettes and color schemes, and revising the physical structure of the product. The purpose of the article is to study the linguistic localization of the video game Assassin's Creed II from English into Russian. The paper focuses on the semantic errors and inaccuracies in the translation of monologues, dialogues and text inserts. Possible causes of errors are considered and options for correcting them are proposed.

Keywords: localization, videogame content translation, plot, dialogues between characters, semantic errors and inaccuracies, adequate translation.

ЦитированиеSidorovich T.S., Korolenko D.D. Methodology of Semantic Errors and Inaccuracies Analysis in Linguistic Localization of Text Content of Videogames // Artium Magister. - 2024. - Vol. 24. - No 3. - p. 14-21.


 Лицензия Creative Commons

The article  Methodology of Semantic Errors and Inaccuracies Analysis in Linguistic Localization of Text Content of Videogames by Sidorovich T.S., Korolenko D.D. is licensed under a Creative Commons Attribution 4.0 International License.